![]() During twilight onslaught, have a mobile class like a mage stay approximately in the middle of the deck to backup the barrages that are far away. Everyone within reach should run into the barrage (1 person is enough). NHC: Divide the deck in areas and assign players. Use external defensive CDs on people without any on their own. HC: Once your DPS is high enough to kill him in 5 HoTs, it is possible. If you 2 heal it, you shouldn't see more than 6 HoTs. ![]() NHC: This is again a simple one: assign 7 people with a defensive cooldown. Just set normal, get the achievement, wipe, switch to heroic, kill the boss. HC: There's no way but also no need to do it on HC. Make sure that everyone has exactly 2 players within 10y range, one to the left and one to the right. Note that the achievement will be awarded immediately and that weird cluttered player positions, or standing too close to each other, can screw it. Wait for everyone to be in position, before the last person moves towards the active crystal, closing the circuit. Mind to stay away from the activated one, so that it stops casting lightnings on players. Form a line with players every 6-10 yards along the edge of the platform starting from the last inactive crystal thingy, going towards an activated one. NHC: Make sure all pets are dismissed or in the center, as they can appearently screw it. HC: Doable for well geared raids with enough classes which can take a bounce solo (3 at least). The rest needs to go quite far away to not be accidentally hit by the explosion. Assign 3 people (2 ranged and 1 melee) with cooldowns for the last 3 bounces. It will most likely bounce 11 times actually, because the orb spawns near the ranged group. When the boss has only a few % left, consider letting all four pass, killing him a few secs later. HC: It is risky to focus on the achievement, but you can get it in case you're lucky with the last blob combo. Also, consider just letting all three through on normal mode towards the end of the fight. However, the purple&yellow combo requires better awareness: don't spam heals or shields and use defensive cooldowns. A well experienced and geared raid can focus on all combos with ease instead of following the classic killing priority. HC: Simply assign five directions beforehand and tank the bosses well apart. Better just keep an eye on the range meter or look at the Blizz achievement-tracker. Certain achievement tracking addons might fire false positive fail warnings. ![]() Once at range, there's enough space to spread, no one needs to hug the shards. Once drawn to the center, the fast classes use their speed skills as soon as possible, so that they end up about 10 y ahead of the slow class. NHC: Assign 5 groups of 2 to 5 different directions, each consisting of a class with a speed buff (disengage, sprint, blink, teleport, whatever) and one without. A few of them will be easily doable on heroic mode though. It is adviseable to start doing them as soon as possible, or you may need to waste a heroic madness kill/progress ID only to get the achievements later on. Madness is definetely not easier than Spine, especially after the 15% tendon nerf. Everything beyond Morchok is way harder, it gets very crispy from Blackhorn onwards. It has become clear that it would be a nearly linear progress path. I won't go into strats other than those needed for the achievements there are a lot of very good guides out there already! Comment by rilganiaHere's a summary of how could be planned and executed in 10m.
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